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© Fanny Demier. All rights reserved. 2022.

↘ 2020

↘ Editorial

↘ Fondation Beyeler

↘ Riso, Silkscreen, Photography

Project carried out with Anahat Kaur and Simone Marie

The Lion is Hungry

The Lion is Hungry

Editorial _2020 

Fondation Beyeler

The Lion is Hungry is a prototype publication project aimed at proposing to the Fondation Beyeler a communication support that would found place between the exhibition catalog (imposing, expensive, standard designed) and the flyer (volatile, creatively designed, free). 

This project was all the more interesting as it challenged us to break down the barriers of visual communication and to think up a new meduim in line with our current period faced with a global pandemic.

Year — 2021
Discipline — Master thesis
Techniques — Creative coding, Book design, Animation, UI, Object, Riso print, Typography, Photography, Cyanotype
At the bottom: prototype based on ModuloFont (https://f-nt.eu/font/hello )

Creation Under Constraint

In my master thesis I am investigating our relationship to constraint in the creative field. As an integral part of the practice of graphic design, I was interested in understanding the characteristics of a creation subject to limitations and what impact this could have on the creation itself. Observing both voluntary and involuntary constraints, my thesis is based on the sociology of games and the philosophy of a unique but limited creation (a spatiotemporal framework with a predefined design and rule) open to interpretation. The aim of this research is to offer a playful and experimental practice of design, allowed by a process of creation under constraint: a work setting open to a creative potential that encourages the search for innovative solutions.

In my master thesis I am investigating our relationship to constraint in the creative field. As an integral part of the practice of graphic design, I was interested in understanding the characteristics of a creation subject to limitations and what impact this could have on the creation itself. Observing both voluntary and involuntary constraints, my thesis is based on the sociology of games and the philosophy of a unique but limited creation (a spatiotemporal framework with a predefined design and rule) open to interpretation. The aim of this research is to offer a playful and experimental practice of design, allowed by a process of creation under constraint: a work setting open to a creative potential that encourages the search for innovative solutions.

↘ 2020
↘ Animation of Processing
↘ Creative coding, Book design, Animation, UI, Object, Riso print, Typography, Photography, Cyanotype

Creation Under Constraint

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